

The basic plot involves Plankton creating the Duplicatotron 3000 a device that generates a robot army to steal the Krabby Patty formula for him. The Microsoft Windows and Game Boy Advance Reformulated Games were developed by AWE Games and Vicarious Visions respectively. Spongebob can be seen holding the completed patty to hand to Squidward in the photo on the main post above.SpongeBob SquarePants: Battle for Bikini Bottom is a licensed game produced by Nick Games and THQ, and developed by Heavy Iron Studios, released in 2003 for the PS2, Nintendo GameCube, and Xbox. Now that my remake has higher resolution support, the player must click Squidward after adding the top bun to submit the order. This works only because the game was in a fixed resolution. In the original game, as soon as the player added the top bun to the patty, it disappeared and the order was submitted. Squidward was redrawn by me and I think he looks pretty good :P He also has some improvement of course! The latter is shown in the picture on the main post of this thread. Different Order requirements: now the customer can either decide to hold the depicted topping from the burger (red strikethrough circle) or have a burger with just that topping (blue square with ! mark) and of course top and bottom buns.Varied Order requirements: make the game more diverse by making all toppings in the game aside from BUN_TOP and BUN_BOTTOM (defined in Topping.cpp) able to be either required or removed from the burger.The order system has these improvements over the original game: The Order System is pretty much complete as well as a lot of other content too

!- Development Updates are posted as comments below, pictures are posted here -!ħ/8/19 - Order system can be seen here (early)ħ/10/19 - Order System complete with Squidward redrawn, and ONLY order requirement symbol. I will post a download link if anyone is interested when it is finished. I remade the game in SFML for C++, aside from SFML, all of the code is written by me and the assets are somewhat based off of ripped assets from the original game. Unless you downloaded the game off there wasn't much else you could do to play it again. There were a couple of glaring problems the original had that needed fixing, such as the resolution being stuck at a measly size, the graphics were blurry, and most importantly: it was hard for users to find and get running again. The Nickelodeon web game made with Adobe Shockwave is falling deeper and deeper into the past so I figured I might as well fix up the game a bit!
